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A big change is giving it a nuke when triggering Time Capsule, making him an even more formidable foe and amplifying its zoning potential when the timing is just right. This ultimate now also gains greater radius in exchange for a shorter cast range and a missing haste, which ensures despite not having the added speed, he himself will always be inside the sphere upon cast. Not much has really changed, with a static duration on all levels since it can negatively affect allies so mastering this spell won't ever really feel like a drawback. Speaking of which, Chronosphere is now Chronosphere.This iteration allows Faceless Void to be an interesting ally to those who possess stuns, or to mimic the synergy it used to have with his ultimate that focused on dealing more damage. This also applies if he has enough attack speed and luck. Like its current form, the extra attack can trigger the passive itself so since they're already stunned from the bash, this attack is set up to deal the bonus damage. What this means is that this passive is still great for disabling and nuking, just usually not both at once so permabashing a target is tougher. The important distinction now is that aside from the extra attack that will always be there, this now triggers either the bash or the extra damage on the first hit. Time Lock is now Aeon Bash, with better numbers all around. As a base spell, it is arguably better for mobility and retaining its invulnerability allows it to still be effective for survival. Note his lower Intelligence so if he wants to keep casting his spells, using this for the mana gain becomes even more important. Instead of healing himself based on the damage taken, it now returns mana that can potentially offset the cost or even cause the spell to refill mana. Time Walk is now Void Walk, remaining relatively similar except for how it interacts with his innate.What's important to note now is only one spell can benefit from the damage taken at a time because it resets the counter to 0, so he must choose wisely on which bonus is best for the present situation or even for the any future outcome. The bonuses this fancy new hourglass provides is based on the ability cast, which will be covered more in-depth later. Time Capsule incorporates the mechanic from his Q that we've become familiar with, turning the clock against his foes when timed well. Let's start with his new innate ability that he's given up his sight range to gain.